![]() ![]() But cities in that game are just bland perfectly balanced everyman's cities.Think it's because Cities *is* kinda vanilla in it's approach, keeps being fleshed out though. Some cities are founded around an university. Or maybe at least you could decide to give your city a 'personality' - like many cities have. I think I want a certain chain of random events that give my cities personality. But something isn't interesting in it long enough that it keeps me entertained. I have bought and played Cities: Skylines quite recently (in a sale) and I can acknowledge that it is a very well made and decent game. But cities in that game are just bland perfectly balanced everyman's cities. You had employees with ridiculously overdone stereotypes (which hold up nowadays if you have worked in the minimum wage sectors long enough), you had customers requesting ridiculous pizza topping combos, you had to bully landlords into selling you their lucrative buildings. You manage a small chain of restaurants on the day, and play as a mafia boss in the nights. You want to continue playing so you HAVE to rig the elections or else another elected dolt ruins your long-term plans.Ī game with great personality was Pizza Syndicate. You have to build up the country while keeping external forces from invading. The player is not the omnipotent wise leader figure - and also not the good or evil god of Black & White - you are simply a guy in charge after a revolution. And as any manager can tell you, working with people is anything but interchangable personnel. Previously the genre stood for soulless efficiency tables, for dry calculating and for managing people as livestock, with no personality. ![]() It gave the eco simulation genre personality. I loved Tropico 2 but I only played it for a few hours back in 2000-something. It ends up being fairly frustrating to play because of poor balancing, some obfuscated mechanics, and such a huge emphasis on RNG for your main income, but it had a unique feel that I really wish more games in its genre would attempt. Now I'm not saying everything about Tropico 2 is great. When the next few Tropicos were being released, I remember being really disappointed that they have each been more realistic building sims as opposed to attempting a "weird economy" again. The other is tentatively Dungeon Keeper, but while it does have a fictional economy, its economy is so extremely shallow in comparison, it's really more of a war game than a builder game (its peer is Warcraft, not Sim City). In this way, despite how many builder games have had fantasy themes, Tropico 2 is one of the only ones that I would say is actually a fantasy game - its core mechanic is fantastical, rather than just incorporating fantastical elements into a realistic system. Tropico 2 is the only builder game I know of that authors its own economic system, and this system actually mostly works and (mostly) doesn't suck. Builders which concentrate on survival or warfare, such as Dwarf Fortress, Rimworld, Stronghold, and Settlers have tended to simulate socialist economies where everything belongs to the player. ![]() ![]() Sim City, the other Tropico games, the Anno games, and others have economies where you act as a government that collects money from taxes and such. Most builders that focus on city-building have tried to simulate realistic economies. Tropico 2 has this, because while you are trying to build a pirate island that can survive and perpetuate itself, you are only doing it to increase the amount of money you can siphon out of said pirate island for your private stash.īut Tropico 2 goes beyond that. This could end up having the player cripple his own city in order to better himself, such as by ordering the death of a productive citizen because the citizen is rebellious. The Tropico series has already been a departure from other builder games because it is ultimately not focused on building a successful city, but by building a city that successfully enriches the player's character. It was released in 2003 and is part of a series of Tropico games that is now on number 5. Tropico 2, for those who don't know, is a builder (strategy) game about running a pirate island. ![]()
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